Ty'Inks Treasury of Traps
Are you looking for creative ways to keep your adventurers on their toes?
Do you sometimes need to change your dungeons or other environments on the fly to wake up complacent players?
Ty’ink’s Treasury of Traps is the ultimate Game Master’s trap and trick resource. The dastardly scenarios in this book will remind your players that dangers might lurk around every corner, behind every door, and even in their most recently found treasure hoard.
Traps have always been a cornerstone of fantasy role-playing quest design since the first game master drew the first dungeon map. Whether a simple hole in the ground or something highly complex, traps ignite the imagination and creativity of your players as they search their environment for dangers and try to overcome them. Finding and disabling or triggering traps and dealing with the consequences adds spine-tingling tension to any scenario.
Ty’inks Treasury of Traps details 140+ traps to get you started. Place them in your environments as is, or use them to design and place interesting diversions for your players. Each trap includes details to allow you, the game master, to integrate the traps into your game and environment. They are described in detail and standardized in appearance to make them easy to digest, and all use 5e rules to check for traps and determine damage/damage type.
Ty’ink’s Treasury of Traps is broken into five main sections: corridors, doors, rooms, items, and miscellaneous. But don’t let the categories limit you. Each trap is easily twisted to fit another environment. A little imagination goes a long way to creating unique scenarios that will delight your players.
This book is written based on the checks/damage rules for Dungeons & Dragons 5e and is easily modified for other fantasy role-playing games like Pathfinder, etc.
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